Sakuran is a puzzle, it is chaos, it is sound and music…
it is research into the heart of the acoustic matter,
it is about the organisation of sound in time
it’s about telling a story
it is about time
to make it
As a composer I try to do exactly the same as when I am in charge of the sound design. I try to tell the story.
But at the same time everything is different off course. As a composer you can do much more, follow the story in a more emotional or psychological way. The composition can, but doesn’t have to be sync with the on screen action. And one can use the audiences vast knowledge of music to help your composition along.
some of my compositions: